Preservation status 2026-08-12

This cross-game summary records what Firestaff can substantiate through source code, tests and external original media. A passing parser or synthetic fixture is not a claim of playability or pixel parity.

Game Preserved and verified Open boundary
DM1 PC DOS 3.4 V1 startup, input, viewport, HUD, combat and saves; separate Atari ST and FM Towns format paths More paired original-vs-Firestaff captures and reviewed V2 material
CSB Separate Amiga, Atari ST and FM Towns input and startup paths X68000 is intentionally unsupported; remaining work covers DSA/save corpus and broader HUD/viewport parity on supported platforms
DM2 DOS/FM Towns routes plus the English Macintosh retail route from an authentic ZIP in RAM; Mac retail media, movies, sound, MIDI, input and New Game are verified Full V1/SKSAVE ownership, Mac GAME_LOAD/Resume, dynamic pointer/drag ownership and continuous original-data gameplay
Nexus Saturn DGN/DMDF, MNS, PRS3 and bounded SAL/MAP receipts Visible material semantics, event/audio playback and a playable Saturn route
Theron’s Quest US/JP Track 02 identity, sector reading, level framing and authenticated capture chains Game-owned Track 02 handoff, SRM contents, palette/bitmap ownership and positive gameplay capture

Format and disassembly principles

CSB X68000

CSB for X68000 is unsupported. External HDM images may remain as preservation references, but Firestaff provides no reader, cache, startup or emulation route for them.

For supported-platform detail, see preservation principles, game-data formats, CSB reference and the gap list.