Chaos Strikes Back (CSB) Technical Reference
Status reviewed 2026-10-27. CSB has bounded native Amiga, Atari ST and FM Towns runtime routes, broad source-locked engine coverage and ongoing parity work. Amiga F0107 now uses source MEDIA720 scales and authentic C696 anchors; matched-frame, palette/light, inscription and trapdoor parity remain unverified. A31M/A33M SWSH resources are decoded through a verified playback path, but native intro timing and audible output are not yet verified.
Scope
CSB uses ReDMCSB as its main reference and CSBWin for CSB-specific save, DSA, champion, and input behavior. Launch needs hash-verified CSB graphics and dungeon data; missing title, entrance, door, or HUD art is not replaced. See the shared game-data format reference for the platform-specific IMG1, DMCSB1/LZW, IMG2, save and program-media boundaries.
Atari Mania provenance
The locally supplied 23-page Atarimania print PDF is recorded in the CSB Atari Mania reference. It identifies the Atari ST product as FTL/Software Heaven’s 1989 commercial expansion, with two single-sided disks and an original-Dungeon Master requirement. It is provenance/presentation evidence only: native behavior, pixel comparisons and release admission continue to require hash-verified media and reproducible source receipts.
Status: Q-CSB-01 through Q-CSB-10 covered, runtime hardening active
The ten CSB work-queue areas are covered by focused source-lock and runtime checks. They are not a claim of end-to-end real-data playability:
| Item | Area | Evidence |
|---|---|---|
| Q-CSB-01 | DSA opcode core | 12 test files (9255 lines), 117 unique operations; CSBWin DSA runtime header (998 lines, 264 CSBWin source refs) |
| Q-CSB-02 | DSA monster/world execution | Monster generator gate, timer restart/duplicate policy, door timer handoff, death/damage/feeding/sound/cursor filters, expool recovery, dungeon world mutation, F2262 timer-A events, M11 timer queue resume (14 tests) |
| Q-CSB-03 | Startup presentation chain | C001-C005 FTL/PRESENTS/CHAOS/STRIKES/Entrance; 13/14 startup tests pass (9308 lines) |
| Q-CSB-04 | Entrance and credits handoff | 9 tests: F0128 entrance runtime, F0439/F0441/F0442 start/end boundaries, F0579 bitplanes, F0797 micro dungeon, F0806 entrance loop, F0807 animation step, entrance pointer, opening door tick receipt |
| Q-CSB-05 | HUD and champion panels | C017/C040 champion, inventory, action/spell, cursor, text and transparency rendering — model layer complete |
| Q-CSB-06 | Dungeon viewport geometry | 47 viewport tests: walls D0-D3 all sides, doors, partly-open doors, ornaments, floor/ceiling, backgrounds, center fields, footprints, projectile routing, item explosions |
| Q-CSB-07 | Thing/sensor runtime | 38 sensor/teleporter tests (37 pass, 1 game-data-dependent): F0267-F0276 sensor families, F0247 teleporter/projectile impact, Lord Chaos teleport direction, teleporter rotation |
| Q-CSB-08 | Combat and movement runtime | Grey Lord combat, projectile speed, F0247 teleporter impact/retention, F0266 group move projectile receipt, F0115 projectile viewport rendering |
| Q-CSB-09 | Original saves and Utility Disk | 32 save/utility test files (15 tests pass): save header build/read, native F0435 provenance, export/import, CSBWin save loader boundary, Utility Disk transaction, stock CSBWin menu/CLI resume |
| Q-CSB-10 | Media, input and expansion packages | 17 test files, all passing: package identity, sound filter, expansion save identity; keyboard commands test exists (3 game-data-dependent failures) |
Startup and Dungeon
PRESENTS, CHAOS, STRIKES BACK, entrance, door opening, and HUD handoff are typed indexed-raster phases with independent palette/timing contracts. They are not recolored DM1 assets. M12 passes a verified package session to M11.
The M10 F0267 route owns live loaded Thing chains, including cross-level pit and teleporter movement. It preserves source-tail ordering and restores the prior current-level context after a transfer.
Archive and ADF launch ownership
CSB archive and ADF media are scanned as virtual members, but they are never
used as a flat mixed-platform data directory at launch. When a player selects
a verified CSB edition, M12 passes the selected original source locator to
M11. Native readers open only the required members in bounded RAM; no
GRAPHICS.DAT, DUNGEON.DAT, ADF, STX, or disc image is copied or expanded to
an asset cache.
This matters for shared game libraries: an Amiga 3.1 title program and its
GRAPHICS.DAT/DUNGEON.DAT must not be combined with PC, Atari ST, or FM
Towns files found beside the archive. The source archive remains untouched.
The opt-in CTest csb_v1_amiga31_m12_m11_real_media_handoff can be enabled
with FIRESTAFF_CSB_AMIGA31_DATA_DIR pointing at a directory containing the
verified Amiga 3.1 ADF or archive. It selects the Amiga package in M12,
verifies its selected virtual members and requires M11’s native title-to-runtime
handoff; without supplied original media it reports an explicit skip.
The matching CLI regression accepts either form too. It first proves the
native startup page, then runs the source-visible title sequence into the
verified campaign runtime. For A31M this includes APPB’s original English-box
mouse-release after TITL.DAT; a boot-probe click:x:y now emits both the
normal press and release, exactly as the SDL route does. The probe fixes its
presentation to 320x200 so the source coordinates remain deterministic.
The corresponding Atari ST row,
csb_v1_atari_st_m12_m11_real_media_handoff, is enabled by
FIRESTAFF_CSB_ATARI_ST_ROOT. It separately verifies selection and
selection of the original Atari package, the ANIMATE.SCR/DAT 50 Hz VBlank
sequence, and the first native FTLCODE runtime frame. The existing
csb_v1_atari_mini_runtime_archive test covers the original MINI.DAT
resume path from the archive without adding a synthetic save.
The same Atari archive also preserves the retail Save Disk as a 720 KiB
MSA/FAT12 medium. Its root directory is genuinely empty: it is formatted
media awaiting the game’s native save transaction, not a carrier for a hidden
CSBGAME.DAT. The skip-safe csb_v1_atari_save_disk_archive test extracts
only that member, decodes the MSA container, inventories the root directory,
and requires the zero-file result. Firestaff must report this as no saved
session and must never invent a replacement save merely to launch it.
Verified real-media launch matrix
The 2026-08-31 native start matrix passed against operator-supplied original
media: csb_v1_atari_stx_native_cli_boot,
csb_v1_atari_nested_zip_cli_boot,
csb_v1_atari_french_preservation_zip_cli_boot,
csb_v1_amiga_native_cli_boot, csb_v1_amiga_adf_archive_cli_boot, and the
English/Japanese csb_v1_fmtowns_*_native_cli_real_media routes. The FM
Towns packed-M11 tests additionally prove the original ZIP remains the media
owner during C03/MINI handoff and runtime startup. This is launch, menu and
bounded input evidence; it does not replace the still-open save-corpus and
frame-capture requirements in TODO-csb.md.
FM Towns is treated the same way even though its retail archive contains a
large CD image: the selected BIN/CUE or archive member is decoded only in
bounded RAM for the running session. Firestaff never promotes it to a
FMTOWNS.IMG cache file. The directory containing the original ZIP/RAR
remains read-only from Firestaff’s point of view.
PC-9801 HDM preservation receipt (unsupported)
PC-9801 CSB 3.1 is preserved as its own Japanese HDM/floppy family, never as
PC, Atari ST, or FM Towns data. It is intentionally unsupported by Firestaff:
it cannot be selected or launched from the menu or CLI. The byte classifier reads the actual FAT12
root directory using the PC-98 2HD geometry: this corpus stores 1024-byte
sectors and its root begins after one reserved sector plus two two-sector FATs
(offset 5120). A verified root contains CJDATA and CSBGAME; FIRES may
also be present. The classifier reports these directory-slot offsets and the
pc98-2hd-raw media shape.
It deliberately leaves the original-versus-cracked and protection fields
unknown for this route. CSBGAME’s documented protection offset is relative
to the executable payload, not to its root-directory entry; adding it to a
directory offset would fabricate a result. On this corpus the offset is beyond
the compressed CSBGAME file length, so correct classification also needs
bounded FAT-chain extraction and LZEXE expansion. Those steps, file hashes,
the PC-98 three-light-level presentation, native input, and a runtime launch
remain separate proof gates. The receipt test accepts a supplied HDM path or
standard input, so an archive member can be checked without leaving extracted
game data on disk.
Amiga 3.5 CAPS/IPF preservation boundary
The available Amiga 3.5 CTRaw corpus is not an ADF: each game/utility image
starts with the CAPS container signature and contains CAPS/IPF flux-track
records. Those records are evidence of protected original floppy media, not
flat AmigaDOS sectors from which GRAPHICS.DAT, DUNGEON.DAT, or program
files may be guessed. Firestaff therefore reports this form as unsupported
until a bounded CAPS/IPF decoder can prove its sector reconstruction against
an original 3.5 corpus. It must not relabel the files as ADF, borrow a 3.1
cache, or use a cracked/hard-disk replacement as a silent fallback.
CSB graphics formats
Amiga CSB graphics use direct IMG1 nibble-RLE records. Atari ST uses a
563-record DMCSB1 catalog whose records are Atari-LZW compressed before
their big-endian IMG1 decode. FM Towns uses a distinct IMG2 record stream
inside its own 0x8001 envelope. These routes are intentionally separate:
neither an IMG3 decoder nor a different platform’s pixels may stand in for a
missing native record. C001/C004 are examples of authenticated Amiga IMG1
surfaces, not evidence that every platform shares the same encoding.
The Amiga viewport’s F0107 wall-ornament path uses source MEDIA720 scale
selection and placement anchors decoded from the authentic Amiga Graphics.DAT
item 696. The focused real-data check validates record decoding and selected
anchor values. It does not establish final framebuffer placement or prove
palette/light, inscription readability, alcove appearance, floor trapdoor
visibility or complete Amiga viewport parity; those remain separate capture
gaps.
CSBWin DSA Boundary
Extended-save actions are checksum-authenticated and retain source (dsa,
state, ordinal) identity. Supported pure stack execution is transactional:
LOAD/STORE, local/global banks, and bounded JUMP/GOSUB transfer chains use the
first source-file-order (state,column) match. Type-47 DSAselector resolves
through authenticated DSALevelIndex[level][selector] data.
DSA execution coverage includes NOOP, EQUAL, QUESTION, and the STKOP families:
Loc2AbsCoord, FetchExCellFlg, BitCount, ParamFetch/Store, GlobalFetch,
PartyDistance, TimeFetch, ThisDSAId, WhoHasTalent, CountInjury, TalentsFetch,
DisableSaves, ChPoss/MonPoss, ExamineCell, Copy, CharFetch/Store,
SwapCharacter, CausePoison, Mastery, MissileInfoFetch/Store, MonsterFetch,
PartyFetch, Override, Message, Overlay, Palette, ExperiencePlus, and
JumpGear/GosubGear. Movement filter, multilevel filter, timer bridge, text
bank, and trigger single-step are all tested. JUMP/GOSUB follow CSBWin
Execute selection rules: state/column lookup picks the first exact
file-order action, JUMP transfers within the bounded execution frame, GOSUB
records a one-frame nested transfer, missing targets end selection without a
synthetic action, and depth/transfer ceilings reject before publication.
Forged actions, malformed extensions, unknown IDs, transfer/depth limits, and world-mutating opcodes reject before state publication. This is deliberately not a claim that every CSBWin opcode, ProcessDSAFilter path, or EXPOOL class is implemented.
Combat Runtime
Combat integration is tested through DSA CausePoison and CountInjury
opcodes plus a damage-character filter, alongside dedicated combat modules:
Grey Lord combat, projectile speed tuning, F0247 teleporter impact/retention,
and F0266 group move projectile receipt. C38 creature missiles create
source-owned C14/C49 entries rather than degrading to invented melee.
Save Ownership
Save interop is anchored on F0435 native provenance, export/import round
trips, the CSBWin save loader boundary, and the Utility Disk transaction path
(32 save/utility test files). A stock, mixed-case CSBWin Game/CSB directory
is tested end-to-end through both the start menu and direct --game csb --save
launch: matching Atari ST media remains the selected runtime owner, while the
complete legacy save body supplies the resume state. CSBWin GAMEBLOCK1/body
import rejects malformed non-empty DB11/EXPOOL tails before atomic runtime
staging and records source-file provenance only after commit. This evidence is
limited to the legacy non-extended save; Extended Features/DSA handoff and
effects remain separately authenticated and fail closed without their corpus.
The current CSBWin write boundary is deliberately narrower than its resume
boundary. Firestaff can make a byte-identical, provenance-checked copy of an
authenticated legacy CSBWin save. For the unmodified, verified legacy
CSBGAME2.DAT route, it also exports a complete re-authenticating body: the
original 10-byte TIMER width, raw CSBWin queue representation, and complete
32,655-byte saved-dungeon tail are retained as separate checksummed receipts
and are never reclassified as DB11/EXPOOL. This is an import/export identity
proof, not general F0433 Save and Play: once Firestaff mutates a live session,
every changed timer, heap position, dungeon byte, and optional EXPOOL/DSA
payload still needs a source-owned writer receipt. Native saving after such
mutation remains fail closed rather than producing a plausible but incomplete
CSBGAME*.DAT.
Reference Limits
ReDMCSB and CSBWin answer different questions. ReDMCSB is the primary source for original CSB engine behavior, original EVENT/timeline structure, media branches, and original save-header contracts. It is not evidence for CSBWin extensions.
| Area | Primary evidence | What ReDMCSB cannot prove |
|---|---|---|
| Original timers and dungeon mutation | ReDMCSB TIMELINE.C, DUNGEON.C, GROUP.C |
CSBWin TIMER queue ownership and timerObj6/8 semantics |
| CSBWin DSA/custom dungeons | CSBWin DSA.cpp, data.cpp, SaveGame.cpp |
EXPOOL, type-47 selector tables, opcode behavior, or DSA state |
| Save interoperability | ReDMCSB DEFS.H, LOADSAVE.C plus per-media corpus |
GAMEBLOCK2, ITEM16, extended tails, EXPOOL, and CSBWin continuation bytes |
| Mouse, audio, interrupt timing | target-media capture; CSBWin host sources for CSBWin paths | vector-dispatched USIOSTUB.C, MUSCSTUB.C, and interrupt timing as portable behavior |
| Title/entrance/HUD pixels | hash-identified original assets and capture | a universal palette, cadence, or renderer across MEDIA* branches |
The source archive contains platform dispatch and assembly segments rather
than a universal host specification. For example, USIOSTUB.C forwards mouse
and queued-input calls through library vectors, MUSCSTUB.C forwards music
calls, VBLANK.C installs interrupt handlers, and GRAPH21.C carries
media-specific CPSE/fuzzy-sector logic. These establish that a path exists;
they do not establish equivalent SDL ordering, sampled input, audio mixing,
or copy-protection results.
For any claimed original save format, preserve the evidence tuple:
(media/version hash, original save bytes, parser receipt, runtime capture)
For any CSBWin DSA/save claim, preserve the additional tuple:
(CSBWin save hash, timer queue slot, source timer index,
DSA/EXPOOL record identity, selected source action)
Absent those tuples Firestaff must fail closed or state that the route is not
yet verified. The detailed work queue is REDMCSB-CSB-GAP-001 through
REDMCSB-CSB-GAP-013 in TODO.md. The additional boundaries make clear that
the ReDMCSB rebuild is not a PC-binary oracle, its source does not define a
complete PC boot-media contract, and historical bug notes require an explicit
Firestaff policy rather than automatic reproduction.
Save and HUD Ownership
Save imports stage GAMEBLOCK, champions, items, timers, extensions, and trace data before committing. The CSB raster boundary owns title, entrance, door, and HUD palettes; unresolved skin/EXPOOL data cannot become substitute pixels.
Verification
cmake --build build --target test_csb_v1_phase7_verification \
test_csb_v1_dsa_trigger_single_step_pc34_compat --parallel
./build/test_csb_v1_phase7_verification
./build/test_csb_v1_dsa_trigger_single_step_pc34_compat
For authenticated DSA, actuator, save, and raster contracts, see CSB DSA and Save Internals.